




Code: Select all
function genGameHash(serverSeed) {
return crypto.createHash('sha256').update(serverSeed).digest('hex');
}
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function crashPointFromHash(serverSeed, clientSeed) {
function divisible(hash, mod) {
// We will read in 4 hex at a time, but the first chunk might be a bit smaller
// So ABCDEFGHIJ should be chunked like AB CDEF GHIJ
var val = 0;
var o = hash.length % 4;
for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) {
val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod;
}
return val === 0;
}
var hash = crypto.createHmac('sha256', serverSeed).update(clientSeed).digest('hex');
/* In 1 of 101 games the game crashes instantly. */
if (divisible(hash, 101))
return 0;
/* Use the most significant 52-bit from the hash
to calculate the crash point */
var h = parseInt(hash.slice(0,52/4),16);
var e = Math.pow(2,52);
return Math.floor((100 * e - h) / (e - h));
}
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var serverSecret = 'If you knew this, you could steal all my money';
var clientSeed = '0000examplehash';
var gamesToGenerate = 1e7;
var serverSeed = serverSecret;
for (var game = gamesToGenerate; game > 0; --game) {
serverSeed = genGameHash(serverSeed);
console.log('Game ' + game + ' has a crash point of ' + (crashPointFromHash(serverSeed, clientSeed) / 100).toFixed(2) +'x', '\t\tHash: ' + serverSeed);
}
var terminatingHash = genGameHash(serverSeed);
console.log('The terminating hash is: ', terminatingHash);
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